do you know the arguments people bring up when it comes to piracy of applications or games?
”i just want to test it, if i like it i’ll buy it later” or “if it would be cheaper i would buy it”?
an iphone app developer has analyzed the usage of his new game “Tap-Fu” in the first week after release based on the high-score postings.
the results are interesting:
- the original to illegal copy rate is 1:5. so for every copy sold on the app store there are 5 illegal copies
- no one who is using the illegal copy did later on buy the game (again this is only based on the first week of sales)
- the top slots in the game’s highscore list are all from illegal copies
And given that this is a 4$ game i don't think the argument “i would buy it if it would be cheaper” is valid either :)
you can find the full article here, it’s really an interesting analysis.